Create Sound Class
Create a Sound Class asset. It starts with no parent, which means it is a ROOT: its volume is not scaled by anything. Attach it with hf_set_sound_class_parent if it should sit under an existing one.
hf_create_sound_classWriteArguments
| Name | Type | Description |
|---|---|---|
destinationreq | string | Where to create it, /Game/Audio/SC_Name. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
parent | string | Optional Sound Class to sit under. |
Related tools
Nearby in Audio:
- Batch Set Loading Behavior
- Connect Sound Cue Nodes
- Create Attenuation
- Create Concurrency
- Create Sound Cue
- Create Sound Mix
- Create Submix
- Describe Attenuation
All 27 tools in Audio — 18 more not listed here.