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Create Sound Class

Create a Sound Class asset. It starts with no parent, which means it is a ROOT: its volume is not scaled by anything. Attach it with hf_set_sound_class_parent if it should sit under an existing one.

hf_create_sound_classWrite

Arguments

NameTypeDescription
destinationreqstringWhere to create it, /Game/Audio/SC_Name.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
parentstringOptional Sound Class to sit under.

Nearby in Audio:

All 27 tools in Audio — 18 more not listed here.