Skip to content
Jigwright
HullForge docs

Add Sound Cue Node

Add a node to a sound cue graph. The node is created and left UNWIRED: it belongs to the cue and is reached by nothing until hf_connect_sound_cue_nodes attaches it.

hf_add_sound_cue_nodeWrite

Arguments

NameTypeDescription
node_classreqstringC++ class name without the leading U, e.g. SoundNodeRandom or SoundNodeWavePlayer.
sound_cuereqstring
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
make_first_nodeboolean
= false
Also make this the cue's root, replacing whatever was there.
sound_wavestringFor a wave player node, the wave it should play.

Nearby in Audio:

All 27 tools in Audio — 18 more not listed here.