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Describe Audio Budget

What the project's audio costs, sorted by the sounds costing the most, broken down by loading behaviour. Force Inline is the number to look at: those stay resident for the life of the process, and there is no view anywhere in the editor that sorts sounds by that. Figures are estimates computed from duration, rate and channels, so they are for comparing sounds against each other rather than against a memory report.

hf_describe_audio_budgetRead only

Arguments

NameTypeDescription
limitinteger
= 20
How many of the largest to list.
pathstring
= /Game
Content path to sweep.

Nearby in Audio:

All 27 tools in Audio — 18 more not listed here.