Describe Audio Budget
What the project's audio costs, sorted by the sounds costing the most, broken down by loading behaviour. Force Inline is the number to look at: those stay resident for the life of the process, and there is no view anywhere in the editor that sorts sounds by that. Figures are estimates computed from duration, rate and channels, so they are for comparing sounds against each other rather than against a memory report.
hf_describe_audio_budgetRead onlyArguments
| Name | Type | Description |
|---|---|---|
limit | integer = 20 | How many of the largest to list. |
path | string = /Game | Content path to sweep. |
Related tools
Nearby in Audio:
- Create Sound Cue
- Create Sound Mix
- Create Submix
- Describe Attenuation
- Describe Audio Settings
- Describe Concurrency
- Describe Reverb Effect
- Describe Sound
All 27 tools in Audio — 18 more not listed here.