Get Log
Recent Unreal output log lines, newest last. Most engine failures explain themselves here and nowhere else, so this is usually the fastest way to find out why something did not work. Filter by verbosity, category, or substring.
hf_get_logRead onlyArguments
| Name | Type | Description |
|---|---|---|
category | string | Case-insensitive substring of the log category, e.g. LogMaterial, LogLandscape. |
contains | string | Case-insensitive substring of the message text. |
lines | integer = 50 | How many lines to return, counting back from the newest. |
min_verbosity | string = Log | Return this level and anything MORE severe. Use Warning or Error to cut noise. Fatal | Error | Warning | Display | Log | Verbose | VeryVerbose |
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