Rename Asset
Rename or move an asset, fixing up references automatically. Both source and destination must be under /Game/.
hf_rename_assetWriteArguments
| Name | Type | Description |
|---|---|---|
destinationreq | string | Full new path, e.g. /Game/Materials/M_NewName. Move and rename in one go by changing the folder as well. |
objectreq | string | Asset path to rename. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Assets and discovery:
- Delete Asset
- Duplicate Asset
- Find Assets
- Get Asset Info
- List Asset Classes
- Open Level
- Save All
- Set Mesh Material
All 11 tools in Assets and discovery — 2 more not listed here.