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Jigwright

Rename Asset

Rename or move an asset, fixing up references automatically. Both source and destination must be under /Game/.

hf_rename_assetWriteDestructive

Arguments

NameTypeDescription
destinationreqstringFull new path, e.g. /Game/Materials/M_NewName. Move and rename in one go by changing the folder as well.
objectreqstringAsset path to rename.

Also in Asset lifecycle: