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Rename Asset

Rename or move an asset, fixing up references automatically. Both source and destination must be under /Game/.

hf_rename_assetWrite

Arguments

NameTypeDescription
destinationreqstringFull new path, e.g. /Game/Materials/M_NewName. Move and rename in one go by changing the folder as well.
objectreqstringAsset path to rename.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

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All 11 tools in Assets and discovery — 2 more not listed here.