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Jigwright

Open Level

Open a level in the editor. REFUSES if anything is unsaved, because loading a map discards unsaved changes without asking. Save first, or pass discard_unsaved.

hf_open_levelWriteDestructive

Arguments

NameTypeDescription
levelreqstringLevel asset path, e.g. /Game/Maps/L_Desert.
discard_unsavedboolean
= false
Open even with unsaved changes. THOSE CHANGES WILL BE LOST.

Also in Asset lifecycle: