Open Level
Open a level in the editor. REFUSES if anything is unsaved, because loading a map discards unsaved changes without asking. Save first, or pass discard_unsaved.
hf_open_levelWriteDestructiveArguments
| Name | Type | Description |
|---|---|---|
levelreq | string | Level asset path, e.g. /Game/Maps/L_Desert. |
discard_unsaved | boolean = false | Open even with unsaved changes. THOSE CHANGES WILL BE LOST. |
Related tools
Also in Asset lifecycle: