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Jigwright

Save All

Save every unsaved /Game/ package, reporting each one individually. Blocked packages are listed with the reason rather than failing the whole operation.

hf_save_allWrite

Arguments

NameTypeDescription
auto_checkoutbooleanCheck files out as needed. Defaults to the editor's own preference (Editor Preferences > Loading & Saving).
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

Also in Asset lifecycle: