Save All
Save every unsaved /Game/ package, reporting each one individually. Blocked packages are listed with the reason rather than failing the whole operation.
hf_save_allWriteArguments
| Name | Type | Description |
|---|---|---|
auto_checkout | boolean | Check files out as needed. Defaults to the editor's own preference (Editor Preferences > Loading & Saving). |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Also in Asset lifecycle: