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Jigwright

Set Actor Transform

Move, rotate, or scale an actor and verify by reading the transform back. Omitted components are left unchanged.

hf_set_actor_transformWrite

Arguments

NameTypeDescription
actorreqstringActor label or name.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
locationstringWorld location as X,Y,Z.
rotationstringPitch,Yaw,Roll.
scalestringScale as X,Y,Z.

Also in Actors: