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Jigwright

Spawn Actor

Spawn an actor of a given class into the current level and verify it exists afterwards. Undoable.

hf_spawn_actorWrite

Arguments

NameTypeDescription
class_pathreqstringFull class path, e.g. /Script/Engine.StaticMeshActor, or a Blueprint path like /Game/BP/BP_Thing.BP_Thing_C.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
labelstringOptional label for the new actor.
locationstring
= 0,0,0
World location as X,Y,Z.
rotationstring
= 0,0,0
Rotation as Pitch,Yaw,Roll.

Also in Actors: