Spawn Actor
Spawn an actor of a given class into the current level and verify it exists afterwards. Undoable.
hf_spawn_actorWriteArguments
| Name | Type | Description |
|---|---|---|
class_pathreq | string | Full class path, e.g. /Script/Engine.StaticMeshActor, or a Blueprint path like /Game/BP/BP_Thing.BP_Thing_C. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
label | string | Optional label for the new actor. |
location | string = 0,0,0 | World location as X,Y,Z. |
rotation | string = 0,0,0 | Rotation as Pitch,Yaw,Roll. |
Related tools
Also in Actors: