Spawn Actor
Spawn an actor of a given class into the current level and verify it exists afterwards. Undoable.
hf_spawn_actorWriteArguments
| Name | Type | Description |
|---|---|---|
class_pathreq | string | Full class path, e.g. /Script/Engine.StaticMeshActor, or a Blueprint path like /Game/BP/BP_Thing.BP_Thing_C. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
label | string | Optional label for the new actor. |
location | string = 0,0,0 | World location as X,Y,Z. |
rotation | string = 0,0,0 | Rotation as Pitch,Yaw,Roll. |
Related tools
Nearby in Actors and selection:
- Select Actors
- Set Actor Folder
- Set Actor Label
- Set Actor Tags
- Set Actor Transform
- Set Level Visibility
- Snap Actor To Floor
- Ungroup Actors
All 27 tools in Actors and selection — 18 more not listed here.