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Jigwright

Find Assets

Search the asset registry by path, class, and name substring. Does not load assets, so it is cheap even project-wide. Use this to locate an asset before operating on it.

hf_find_assetsRead only

Arguments

NameTypeDescription
class_namestringFilter by class name, e.g. Material, StaticMesh, Texture2D. Matched against the class's short name.
limitinteger
= 100
Maximum rows to return.
name_containsstringCase-insensitive substring of the asset name.
pathstring
= /Game
Package path to search, e.g. /Game/Biomes/Desert.
recursiveboolean
= true
Include subfolders.

Also in Discovery: