Compile Blueprint
Compile a Blueprint and report every error and warning. Always compile after changing a Blueprint - an uncompiled change does not take effect and the asset still looks fine.
hf_compile_blueprintWriteArguments
| Name | Type | Description |
|---|---|---|
blueprintreq | string | Blueprint asset path. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Also in Blueprints: