Save Object
Save an object's package to disk and confirm a file actually landed. Reports read-only, provider-not-connected, and checked-out-by-someone-else as distinct causes, since each needs a different fix.
hf_save_objectWriteArguments
| Name | Type | Description |
|---|---|---|
objectreq | string | Asset package path (/Game/Folder/Asset), full object path (/Game/Folder/Asset.Asset), or an actor label in the editor world. |
auto_checkout | boolean | Check the file out first if revision control requires it. Defaults to the editor's own preference (Editor Preferences > Loading & Saving > Automatically Checkout on Asset Modification), so pass this only to override it. Checkout changes SHARED state - it signals to your team that you are editing the file. |
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