Skip to content
Jigwright

Delete Blueprint Node

Remove a node from a Blueprint graph. Its connections go with it. Undoable; compile afterwards.

hf_delete_blueprint_nodeWriteDestructive

Arguments

NameTypeDescription
blueprintreqstringBlueprint asset path.
graphreqstringGraph name.
node_idreqstringNode id to remove.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

Also in Blueprints: