Skip to content
Jigwright

Set Camera

Move the editor viewport camera. Give location and rotation, or give location and look_at to aim at a point. Follow with hf_screenshot to see the result.

hf_set_cameraRead only

Arguments

NameTypeDescription
locationstringCamera position X,Y,Z.
look_atstringWorld point X,Y,Z to aim at. Overrides rotation.
rotationstringPitch,Yaw,Roll. Ignored if look_at is given.

Also in Viewport: