Screenshot
Capture the editor window as an image, including the 3D viewport. Use this to actually see the level, a material preview, or any editor panel rather than inferring state from asset data.
hf_screenshotRead onlyArguments
| Name | Type | Description |
|---|---|---|
max_edge | integer = 1280 | Longest edge in pixels. Larger images cost proportionally more context; 1280 is legible for most inspection and 512 is enough to check composition. |
window | string | Optional substring of a window title. Omit to capture the main editor window, which is what you normally want. Use this only to target a specific dialog or plugin panel. |
Related tools
Also in Viewport: