Describe Exponential Fog
An exponential height fog, and WHICH OF ITS SETTINGS ARE CURRENTLY DEAD. An inscattering cubemap silences the inscattering colour and all directional inscattering, three console variables silence six more, the volumetric block is ignored when volumetric fog is off, and only the FIRST fog in a level renders. Also names the two properties that are deprecated but still writable.
hf_describe_exponential_fogRead onlyArguments
| Name | Type | Description |
|---|---|---|
fog | string | Label of an ExponentialHeightFog actor. Omit when the level has exactly one; required when it has more, because only one renders and this will not guess which. |
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