Recapture Sky Light
Queue a sky light recapture, REFUSING when it would do nothing. RecaptureSky returns void and drops the request silently if the component is hidden, does not affect the world, or is static; this checks all three first and names the one that blocked it. Even when it goes through, the capture is QUEUED rather than finished.
hf_recapture_sky_lightWriteArguments
| Name | Type | Description |
|---|---|---|
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
sky_light | string | Label of a SkyLight actor. Omit when the level has exactly one. |
Related tools
Nearby in Post process, sky and atmosphere:
- Describe Exposure
- Describe Post Process
- Describe Sky Atmosphere
- Describe Sky Light
- Set Exponential Fog
- Set Exposure
- Set Post Process Blend
- Set Post Process Setting
All 12 tools in Post process, sky and atmosphere — 3 more not listed here.