Add Post Process Volume
Place a post process volume. A new one is BOUNDED and applies only inside its own brush, which for a default-sized volume is a couple of metres: pass unbound=true for one that affects the whole level, which is what most people mean.
hf_add_post_process_volumeWriteArguments
| Name | Type | Description |
|---|---|---|
labelreq | string | Name in the outliner. Every other post process tool takes this. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
location | string | World location as X,Y,Z. Defaults to the origin, which matters only for a BOUNDED volume. |
priority | number | Higher wins where two volumes overlap. Defaults to 0. |
unbound | boolean | True applies it everywhere and ignores the brush. Defaults to FALSE, which is the engine's own default and the reason most new volumes appear to do nothing. |
Related tools
Nearby in Post process, sky and atmosphere:
- Describe Exponential Fog
- Describe Exposure
- Describe Post Process
- Describe Sky Atmosphere
- Describe Sky Light
- Recapture Sky Light
- Set Exponential Fog
- Set Exposure
All 12 tools in Post process, sky and atmosphere — 3 more not listed here.