Set Exponential Fog
Set one property on an exponential height fog, by reflection, verified by reading it back. TAKES THE LABEL THE DETAILS PANEL SHOWS as well as the property name, and REFUSES the two deprecated properties by naming their live replacements, because writing to those succeeds, verifies, and does nothing.
hf_set_exponential_fogWriteArguments
| Name | Type | Description |
|---|---|---|
settingreq | string | Property name on the component, or the label the details panel shows for it. The result says which was matched. |
valuereq | string | The value as text. The result names the unit the engine states for that property, where it states one. |
allow_deprecated | boolean | Write to a deprecated property anyway. The write will verify and will be dropped at the next save; this exists for reading old assets back, not for authoring. |
fog | string | Label of an ExponentialHeightFog actor. Omit when the level has exactly one. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Post process, sky and atmosphere:
- Describe Post Process
- Describe Sky Atmosphere
- Describe Sky Light
- Recapture Sky Light
- Set Exposure
- Set Post Process Blend
- Set Post Process Setting
- Set Sky Atmosphere
All 12 tools in Post process, sky and atmosphere — 3 more not listed here.