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Audit Blueprints

Sweep a folder for Blueprints that are not doing what their author thinks. Finds the ones saved with a failed or stale compile, which browse and render normally while behaving differently from their graph; Event Tick nodes with nothing connected, which cost a tick every frame to run nothing; and Start With Tick Enabled on something that can never tick, where the box is ticked and the logic simply never runs. None of these produce an error, a warning, or a visible symptom in the editor.

hf_audit_blueprintsRead only

Arguments

NameTypeDescription
deep_parent_chaininteger
= 3
Blueprint ancestors past which the inheritance chain is reported. Informational.
limitinteger
= 150
Most Blueprints to load. Reported separately from assets that would not load at all.
pathstring
= /Game
Content path to sweep, recursively. Every Blueprint examined is LOADED, because graphs do not exist until the asset is in memory, so narrow this on a large project.

Nearby in Blueprints and graphs:

All 40 tools in Blueprints and graphs — 31 more not listed here.