Audit Blueprints
Sweep a folder for Blueprints that are not doing what their author thinks. Finds the ones saved with a failed or stale compile, which browse and render normally while behaving differently from their graph; Event Tick nodes with nothing connected, which cost a tick every frame to run nothing; and Start With Tick Enabled on something that can never tick, where the box is ticked and the logic simply never runs. None of these produce an error, a warning, or a visible symptom in the editor.
hf_audit_blueprintsRead onlyArguments
| Name | Type | Description |
|---|---|---|
deep_parent_chain | integer = 3 | Blueprint ancestors past which the inheritance chain is reported. Informational. |
limit | integer = 150 | Most Blueprints to load. Reported separately from assets that would not load at all. |
path | string = /Game | Content path to sweep, recursively. Every Blueprint examined is LOADED, because graphs do not exist until the asset is in memory, so narrow this on a large project. |
Related tools
Nearby in Blueprints and graphs:
- Add Blueprint Timeline
- Add Blueprint Variable
- Add Custom Event
- Add Graph Comment
- Compile Blueprint
- Connect Blueprint Pins
- Create Blueprint
- Create Blueprint Interface
All 40 tools in Blueprints and graphs — 31 more not listed here.