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Add Custom Event

Add a custom event to a Blueprint's event graph, with optional network flags. Reads whether the class actually replicates, because a Run On Server event on a non-replicating actor is dropped silently.

hf_add_custom_eventWrite

Arguments

NameTypeDescription
blueprintreqstringBlueprint ASSET path, no _C suffix.
eventreqstringNew event name.
call_in_editorboolean
= false
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
graphstringEvent graph to add it to. Defaults to the first one.
reliableboolean
= false
Reliable RPCs are guaranteed and can saturate the channel; unreliable ones can be dropped.
replicationstring
= none
none | multicast | run_on_server | run_on_owning_client
xinteger
= 0
yinteger
= 0

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