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Add Blueprint Timeline

Add a timeline to a Blueprint. A timeline is three things at once: a template asset, a component on the actor, and a node in a graph. This makes the first two; the node is a separate call.

hf_add_blueprint_timelineWrite

Arguments

NameTypeDescription
blueprintreqstringBlueprint ASSET path, no _C suffix.
timelinereqstringNew timeline name.
auto_playboolean
= false
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
lengthnumber
= 5
Length in SECONDS.
loopboolean
= false
replicatedboolean
= false

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All 40 tools in Blueprints and graphs — 31 more not listed here.