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Describe Sound

Everything an asset says about itself: duration, channels, sample rate, compression, loading behaviour, attenuation, sound class, concurrency and an estimate of what it costs resident. The three that matter most are the ones with no column in the content browser: channel count decides whether it can be positional at all, loading behaviour decides whether it is permanently in memory, and sound class decides whether the player's volume slider affects it.

hf_describe_soundRead only

Arguments

NameTypeDescription
soundreqstringPath of a Sound Wave, Sound Cue or any other Sound Base.

Nearby in Audio:

All 27 tools in Audio — 18 more not listed here.