Describe Sound
Everything an asset says about itself: duration, channels, sample rate, compression, loading behaviour, attenuation, sound class, concurrency and an estimate of what it costs resident. The three that matter most are the ones with no column in the content browser: channel count decides whether it can be positional at all, loading behaviour decides whether it is permanently in memory, and sound class decides whether the player's volume slider affects it.
hf_describe_soundRead onlyArguments
| Name | Type | Description |
|---|---|---|
soundreq | string | Path of a Sound Wave, Sound Cue or any other Sound Base. |
Related tools
Nearby in Audio:
- Describe Audio Budget
- Describe Audio Settings
- Describe Concurrency
- Describe Reverb Effect
- Describe Sound Class
- Describe Sound Cue
- Describe Sound Mix
- Describe Submix
All 27 tools in Audio — 18 more not listed here.