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HullForge docs

Set Level Visibility

Show or hide a sublevel in the editor. This is the editor's own visibility, not the runtime streaming state, and the two are separate: a level hidden here still streams in when the game runs.

hf_set_level_visibilityWrite

Arguments

NameTypeDescription
levelreqstringPackage path or short name of the sublevel.
visiblereqboolean
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

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