Set Level Visibility
Show or hide a sublevel in the editor. This is the editor's own visibility, not the runtime streaming state, and the two are separate: a level hidden here still streams in when the game runs.
hf_set_level_visibilityWriteArguments
| Name | Type | Description |
|---|---|---|
levelreq | string | Package path or short name of the sublevel. |
visiblereq | boolean | |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Actors and selection:
- Select Actors
- Set Actor Folder
- Set Actor Label
- Set Actor Tags
- Set Actor Transform
- Snap Actor To Floor
- Spawn Actor
- Ungroup Actors
All 27 tools in Actors and selection — 18 more not listed here.