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HullForge docs

Get Asset References

What references an asset and what it references, split into hard and soft. The Reference Viewer draws this and cannot be queried; this returns it as data. Hard means the referencer cannot finish loading without it, soft means it is looked up later, and the difference decides what breaks if you delete the target.

hf_get_asset_referencesRead only

Arguments

NameTypeDescription
assetreqstringAsset or package path, for example /Game/Art/SM_Rock.
directionstring
= both
'referencers' is what points AT this asset. 'dependencies' is what this asset points at.
both | referencers | dependencies
limitinteger
= 100
Cap on each list.

Nearby in References and dependencies: