Get Asset References
What references an asset and what it references, split into hard and soft. The Reference Viewer draws this and cannot be queried; this returns it as data. Hard means the referencer cannot finish loading without it, soft means it is looked up later, and the difference decides what breaks if you delete the target.
hf_get_asset_referencesRead onlyArguments
| Name | Type | Description |
|---|---|---|
assetreq | string | Asset or package path, for example /Game/Art/SM_Rock. |
direction | string = both | 'referencers' is what points AT this asset. 'dependencies' is what this asset points at. both | referencers | dependencies |
limit | integer = 100 | Cap on each list. |
Related tools
Nearby in References and dependencies: