Find Unreferenced Assets
Assets under a path that nothing the asset registry can see points at. This is a list of CANDIDATES to look at, not a delete list, and the result says exactly what the registry cannot see: assets loaded by name from C++, named in config, reached through the Asset Manager, or built from a string at runtime all look unreferenced here. Levels are reported separately because having no referencers is normal for them.
hf_find_unreferenced_assetsRead onlyArguments
| Name | Type | Description |
|---|---|---|
class_filter | string | Only assets of this class path, for example /Script/Engine.Texture2D. Omit for every class. |
count_soft_referencers | boolean = true | Treat a soft reference as a reference. True is the safe answer. False answers the narrower question 'what is reachable ONLY through a soft reference', which is a real question, and is NOT a list of unused assets. |
limit | integer = 100 | How many candidates to return. |
path | string = /Game | Folder to examine, recursively. Referencers are searched across the WHOLE project, not just this folder, so an asset used from elsewhere is correctly reported as used. |
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