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Find Unreferenced Assets

Assets under a path that nothing the asset registry can see points at. This is a list of CANDIDATES to look at, not a delete list, and the result says exactly what the registry cannot see: assets loaded by name from C++, named in config, reached through the Asset Manager, or built from a string at runtime all look unreferenced here. Levels are reported separately because having no referencers is normal for them.

hf_find_unreferenced_assetsRead only

Arguments

NameTypeDescription
class_filterstringOnly assets of this class path, for example /Script/Engine.Texture2D. Omit for every class.
count_soft_referencersboolean
= true
Treat a soft reference as a reference. True is the safe answer. False answers the narrower question 'what is reachable ONLY through a soft reference', which is a real question, and is NOT a list of unused assets.
limitinteger
= 100
How many candidates to return.
pathstring
= /Game
Folder to examine, recursively. Referencers are searched across the WHOLE project, not just this folder, so an asset used from elsewhere is correctly reported as used.

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