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Change Impact

What breaks if you edit, rename or delete this asset. Not the same question as who references it: the same twelve referencers are a non-event for an edit, a redirector problem for a rename and twelve broken assets for a delete, so the operation is an argument. Follows referencers transitively rather than one hop, names the LEVELS affected because those are the ones a person has to open and re-save, and says plainly when it stopped before reaching the edge.

hf_change_impactRead only

Arguments

NameTypeDescription
objectreqstringAsset path, like /Game/Art/SM_Rock or /Game/Art/SM_Rock.SM_Rock.
depthinteger
= 3
How many hops of referencers to follow. 1 is direct referencers only, which understates a blast radius badly. The result says whether the search stopped with more still to follow.
limitinteger
= 50
How many affected assets to name. The counts are always complete for what was searched; only the list is cut.
operationstring
= edit
What you are about to do. This decides what the references MEAN, so it changes the answer rather than decorating it. An unrecognised value is treated as 'edit' and reported, never as 'delete'.
edit | rename | delete

Nearby in References and dependencies: