Describe Input Context
Every key mapping in an Input Mapping Context, read through the engine's own accessor rather than a named property, which matters because the array moved in UE 5.7 and the old one is still there accepting writes nothing reads. Reports rows stranded in that old array separately.
hf_describe_input_contextRead onlyArguments
| Name | Type | Description |
|---|---|---|
contextreq | string | Path of the Input Mapping Context, like /Game/Input/IMC_Default. |
Related tools
Nearby in Enhanced Input: