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Audit Input

Sweep for Enhanced Input faults that produce no error anywhere: an action no context maps, which binds fine and never fires; rows with no action or no key, drawn exactly like working ones; an Axis2D action where every digital key drives the first axis because nothing carries a Swizzle, which is half a movement scheme silently dead; and, on UE 5.7 and later, mappings stranded in the deprecated array that the engine no longer reads.

hf_audit_inputRead only

Arguments

NameTypeDescription
limitinteger
= 200
Most input assets to load. If the limit stops the sweep, the rules that need a complete picture of every context stand down rather than reporting mapped actions as dead.
pathstring
= /Game
Content path to sweep, recursively. Every asset examined is LOADED.

Nearby in Enhanced Input: