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Describe Input Action

What an Enhanced Input action is and, more usefully, which contexts map a key to it. An action nothing maps compiles, cooks and ships, and the code binding to it binds successfully and never fires, so the mapping count is the number worth reading first.

hf_describe_input_actionRead only

Arguments

NameTypeDescription
actionreqstringPath of the Input Action, like /Game/Input/IA_Move.
search_pathstring
= /Game
Where to look for contexts that map it. Narrow this only if you know the context lives there: a search that misses the context reports a mapped action as unmapped.

Nearby in Enhanced Input: