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Create Enum

Create a user-defined enum. It starts with one entry, because the engine will not make an empty one; add the rest with hf_add_enum_entry.

hf_create_enumWrite

Arguments

NameTypeDescription
destinationreqstringWhere to create it, /Game/Folder/E_Name.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

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