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Add Struct Member

Add a member to a user struct. Adding is the safe direction: existing data keeps its values and the new member takes its type's default everywhere.

hf_add_struct_memberWrite

Arguments

NameTypeDescription
memberreqstringNew member name. The engine may adjust it.
structreqstring
typereqstringSame grammar as a Blueprint variable type.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

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