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Create Struct

Create a user-defined struct. It starts with one member, because the engine will not keep an empty struct.

hf_create_structWrite

Arguments

NameTypeDescription
destinationreqstringWhere to create it, /Game/Folder/S_Name.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

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