Remove Sound Cue Node
Remove a node from a sound cue. Unwires it from every parent first, and says what it was carrying: anything below it stays in the cue and becomes unreachable rather than being deleted.
hf_remove_sound_cue_nodeWriteDestructiveArguments
| Name | Type | Description |
|---|---|---|
nodereq | string | Node name as hf_describe_sound_cue reports it. |
sound_cuereq | string | |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Audio:
- Describe Sound Class
- Describe Sound Cue
- Describe Sound Mix
- Describe Submix
- Set Attenuation
- Set Sound Class Parent
- Set Sound Mix Adjuster
- Set Sound Settings
All 27 tools in Audio — 18 more not listed here.