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Remove Sound Cue Node

Remove a node from a sound cue. Unwires it from every parent first, and says what it was carrying: anything below it stays in the cue and becomes unreachable rather than being deleted.

hf_remove_sound_cue_nodeWriteDestructive

Arguments

NameTypeDescription
nodereqstringNode name as hf_describe_sound_cue reports it.
sound_cuereqstring
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

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