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Set Attenuation

Set one property on an attenuation asset. The settings live in a PRIVATE struct, so the name is taken bare and the nesting is handled here: pass "bEnableOcclusion", not "Attenuation.bEnableOcclusion".

hf_set_attenuationWrite

Arguments

NameTypeDescription
attenuationreqstring
propertyreqstringField name as hf_describe_attenuation reports it, e.g. bEnableOcclusion or FalloffDistance.
valuereqstringThe new value as text. true, false, a number, or Unreal's own struct form.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

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