Describe Sound Class
One sound class in full: every property of its settings struct, its parent, its children, and the passive mixes it triggers. Properties are read by reflection, so nothing is missed when the engine adds a field between versions.
hf_describe_sound_classRead onlyArguments
| Name | Type | Description |
|---|---|---|
sound_classreq | string | Path to a Sound Class asset. |
include_descendants | boolean = false | Walk the whole subtree rather than only direct children. |
Related tools
Nearby in Audio:
- Describe Audio Settings
- Describe Concurrency
- Describe Reverb Effect
- Describe Sound
- Describe Sound Cue
- Describe Sound Mix
- Describe Submix
- Remove Sound Cue Node
All 27 tools in Audio — 18 more not listed here.