Create Material Instance
Create a Material Instance from a parent material. This is how you get something whose parameters can be set - parameters cannot be set on a base Material. Verifies the asset exists afterwards. Call hf_save_object to persist it.
hf_create_material_instanceWriteArguments
| Name | Type | Description |
|---|---|---|
destinationreq | string | Full path for the new asset, e.g. /Game/Materials/MI_Rock. Must be under /Game/. |
parentreq | string | Asset path of the parent Material or Material Instance. |
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All 11 tools in Assets and discovery — 2 more not listed here.