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Batch Set Actor Transform

Move, rotate or scale many actors in ONE undo step. Every name is resolved before any actor moves, so a typo in one name leaves the level untouched rather than half done.

hf_batch_set_actor_transformWrite

Arguments

NameTypeDescription
actorsreqarray
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
locationstringAbsolute world location, as "100,0,0".
offsetstringAdded to each actor's current location. Use this OR location, not both.
rotationstringAbsolute rotation, pitch yaw roll, as "0,90,0".
scalestringAbsolute scale, as "2,2,2".

Nearby in Actors and selection:

All 27 tools in Actors and selection — 18 more not listed here.