Batch Set Actor Transform
Move, rotate or scale many actors in ONE undo step. Every name is resolved before any actor moves, so a typo in one name leaves the level untouched rather than half done.
hf_batch_set_actor_transformWriteArguments
| Name | Type | Description |
|---|---|---|
actorsreq | array | |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
location | string | Absolute world location, as "100,0,0". |
offset | string | Added to each actor's current location. Use this OR location, not both. |
rotation | string | Absolute rotation, pitch yaw roll, as "0,90,0". |
scale | string | Absolute scale, as "2,2,2". |
Related tools
Nearby in Actors and selection:
- Add Streaming Level
- Align Actors
- Attach Actor
- Audit Actors
- Delete Actor
- Describe Actor
- Detach Actor
- Duplicate Actor
All 27 tools in Actors and selection — 18 more not listed here.