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Attach Actor

Attach one actor to another, optionally at a socket. Keeps the child's world transform. THE ENGINE ALSO MOVES THE CHILD INTO THE PARENT'S OUTLINER FOLDER, recursively, and detaches the child from whatever it was on before. Both are reported here because the editor reports neither.

hf_attach_actorWrite

Arguments

NameTypeDescription
actorreqstringThe CHILD, the one that gets attached.
parentreqstringThe actor to attach it to.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
socketstringSocket on the parent's root component. Omit to attach to the component itself.

Nearby in Actors and selection:

All 27 tools in Actors and selection — 18 more not listed here.