Attach Actor
Attach one actor to another, optionally at a socket. Keeps the child's world transform. THE ENGINE ALSO MOVES THE CHILD INTO THE PARENT'S OUTLINER FOLDER, recursively, and detaches the child from whatever it was on before. Both are reported here because the editor reports neither.
hf_attach_actorWriteArguments
| Name | Type | Description |
|---|---|---|
actorreq | string | The CHILD, the one that gets attached. |
parentreq | string | The actor to attach it to. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
socket | string | Socket on the parent's root component. Omit to attach to the component itself. |
Related tools
Nearby in Actors and selection:
- Add Actor Component
- Add Streaming Level
- Align Actors
- Audit Actors
- Batch Set Actor Transform
- Delete Actor
- Describe Actor
- Detach Actor
All 27 tools in Actors and selection — 18 more not listed here.