Add Streaming Level
Add a sublevel to the open persistent level. Does nothing for a World Partition map, where cells are not streaming levels and this is not how content is added.
hf_add_streaming_levelWriteArguments
| Name | Type | Description |
|---|---|---|
levelreq | string | Package path of the level to add, e.g. /Game/Maps/Sub_A. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
streaming | string = always_loaded | always_loaded is the editor's default for a sublevel; dynamic is streamed by distance or by Blueprint. always_loaded | dynamic |
Related tools
Nearby in Actors and selection:
- Add Actor Component
- Align Actors
- Attach Actor
- Audit Actors
- Batch Set Actor Transform
- Delete Actor
- Describe Actor
- Detach Actor
All 27 tools in Actors and selection — 18 more not listed here.