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Add Streaming Level

Add a sublevel to the open persistent level. Does nothing for a World Partition map, where cells are not streaming levels and this is not how content is added.

hf_add_streaming_levelWrite

Arguments

NameTypeDescription
levelreqstringPackage path of the level to add, e.g. /Game/Maps/Sub_A.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
streamingstring
= always_loaded
always_loaded is the editor's default for a sublevel; dynamic is streamed by distance or by Blueprint.
always_loaded | dynamic

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