Detach Actor
Detach an actor from its parent, keeping its world transform so it does not move. Its outliner folder is NOT restored: attaching moved it, detaching leaves it where the attach put it.
hf_detach_actorWriteDestructiveArguments
| Name | Type | Description |
|---|---|---|
actorreq | string | |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Actors and selection:
- Audit Actors
- Batch Set Actor Transform
- Delete Actor
- Describe Actor
- Duplicate Actor
- Get Selection
- Group Actors
- List Actor Components
All 27 tools in Actors and selection — 18 more not listed here.