Skip to content
Jigwright
HullForge docs

Describe Lightmap Budget

What a folder's lightmaps cost, and which meshes are furthest from a sensible density. A lightmap costs the SQUARE of its resolution, so the difference between 256 and 512 on one mesh is three quarters of a megabyte, and a folder of props somebody set to 512 while being careful is a real memory problem that no view in the editor will show you.

hf_describe_lightmap_budgetRead only

Arguments

NameTypeDescription
limitinteger
= 20
How many of the most expensive to list.
pathstring
= /Game
Content path to sweep.

Nearby in Mesh UVs and lightmaps: