Describe Lightmap Budget
What a folder's lightmaps cost, and which meshes are furthest from a sensible density. A lightmap costs the SQUARE of its resolution, so the difference between 256 and 512 on one mesh is three quarters of a megabyte, and a folder of props somebody set to 512 while being careful is a real memory problem that no view in the editor will show you.
hf_describe_lightmap_budgetRead onlyArguments
| Name | Type | Description |
|---|---|---|
limit | integer = 20 | How many of the most expensive to list. |
path | string = /Game | Content path to sweep. |
Related tools
Nearby in Mesh UVs and lightmaps: