Describe Mesh UVs
A mesh's UV channels and lightmap setup, including the number the editor never shows: lightmap PIXELS PER METRE. Resolution is an absolute pixel count, so the same 64 on a doorframe and on a warehouse floor are completely different amounts of lighting detail, and the density is the only way to compare them. Also reports what the lightmap costs, which is the square of the resolution.
hf_describe_mesh_uvsRead onlyArguments
| Name | Type | Description |
|---|---|---|
meshreq | string | Static Mesh asset path. |
Related tools
Nearby in Mesh UVs and lightmaps: