Describe LODs
A mesh's LOD chain: triangles, vertices and screen size at every level, plus what each level actually saves. Reports the AUTHORED screen size and the EFFECTIVE one separately, because Auto Compute LOD Distances leaves the panel showing values the engine ignores. Static or skeletal.
hf_describe_lodsRead onlyArguments
| Name | Type | Description |
|---|---|---|
assetreq | string | Path to a Static Mesh or Skeletal Mesh asset. |
Related tools
Nearby in Levels of detail: