Audit LODs
Find LOD faults that produce no error: heavy meshes with a single LOD, screen sizes in the wrong order so a level is never drawn, levels that reduce nothing, and Nanite meshes keeping a full-detail fallback. Nothing in the editor sorts LODs by screen size or complains when they are wrong.
hf_audit_lodsRead onlyArguments
| Name | Type | Description |
|---|---|---|
heavy_triangle_threshold | integer = 10000 | LOD 0 triangle count above which having a single LOD becomes a finding. A round number, not a measurement. |
include_skeletal | boolean = true | Examine Skeletal Meshes as well as Static Meshes. |
limit | integer = 200 | Maximum assets to load and examine. Every one is loaded, which is not free. |
path | string = /Game | Folder to audit, recursively. |
Related tools
Nearby in Levels of detail: