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Audit LODs

Find LOD faults that produce no error: heavy meshes with a single LOD, screen sizes in the wrong order so a level is never drawn, levels that reduce nothing, and Nanite meshes keeping a full-detail fallback. Nothing in the editor sorts LODs by screen size or complains when they are wrong.

hf_audit_lodsRead only

Arguments

NameTypeDescription
heavy_triangle_thresholdinteger
= 10000
LOD 0 triangle count above which having a single LOD becomes a finding. A round number, not a measurement.
include_skeletalboolean
= true
Examine Skeletal Meshes as well as Static Meshes.
limitinteger
= 200
Maximum assets to load and examine. Every one is loaded, which is not free.
pathstring
= /Game
Folder to audit, recursively.

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