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Reparent Blueprint

Change a Blueprint's parent class. THE MOST DESTRUCTIVE OPERATION HERE: anything the old parent provided and the new one does not stops existing, and every node using it becomes an error. Reports what would be lost and refuses unless you acknowledge it.

hf_reparent_blueprintWrite

Arguments

NameTypeDescription
blueprintreqstringBlueprint ASSET path, no _C suffix.
parent_classreqstringNew parent class.
accept_lossesboolean
= false
Required when the new parent does not provide everything the old one did. Run once without it to see the list.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

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