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Add Blueprint Component

Add a component template to a Blueprint, optionally attached to an existing one. Refuses to attach a non-scene component, because only scene components have a transform to attach with.

hf_add_blueprint_componentWrite

Arguments

NameTypeDescription
blueprintreqstringBlueprint ASSET path, no _C suffix.
classreqstringComponent class: StaticMeshComponent, PointLightComponent, or an asset path for a Blueprint component.
componentreqstringNew component variable name.
attach_tostringExisting component to parent it to. Omit for a root.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

Nearby in Blueprints and graphs:

All 40 tools in Blueprints and graphs — 31 more not listed here.