Add Blueprint Component
Add a component template to a Blueprint, optionally attached to an existing one. Refuses to attach a non-scene component, because only scene components have a transform to attach with.
hf_add_blueprint_componentWriteArguments
| Name | Type | Description |
|---|---|---|
blueprintreq | string | Blueprint ASSET path, no _C suffix. |
classreq | string | Component class: StaticMeshComponent, PointLightComponent, or an asset path for a Blueprint component. |
componentreq | string | New component variable name. |
attach_to | string | Existing component to parent it to. Omit for a root. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Blueprints and graphs:
- Add Blueprint Construction Script
- Add Blueprint Function
- Add Blueprint Interface
- Add Blueprint Macro
- Add Blueprint Node
- Add Blueprint Timeline
- Add Blueprint Variable
- Add Custom Event
All 40 tools in Blueprints and graphs — 31 more not listed here.