Skip to content
Jigwright
HullForge docs

Audit Textures

Find the texture settings that are wrong and report nothing: sRGB left on a normal map, which makes every surface subtly incorrect, and sRGB left on a mask, which means 0.5 is not 0.5. Also non-power-of-two sizes, mips disabled on large textures, and uncompressed formats chosen by accident.

hf_audit_texturesRead only

Arguments

NameTypeDescription
check_namingboolean
= false
Also report textures NAMED like normal maps that are not set up as one. Off by default because it is a guess from the name rather than something read from the asset.
large_texture_sizeinteger
= 1024
Dimension at or above which a cost becomes a finding. A round number, not a measurement.
limitinteger
= 400
Maximum textures to load and examine. Every one is loaded, which is not free.
normal_map_suffixesarrayName endings that mean 'normal map' in your project. Defaults to _N, _Normal, _Norm, _NRM.
pathstring
= /Game
Folder to audit, recursively.

Nearby in Textures: