Audit Textures
Find the texture settings that are wrong and report nothing: sRGB left on a normal map, which makes every surface subtly incorrect, and sRGB left on a mask, which means 0.5 is not 0.5. Also non-power-of-two sizes, mips disabled on large textures, and uncompressed formats chosen by accident.
hf_audit_texturesRead onlyArguments
| Name | Type | Description |
|---|---|---|
check_naming | boolean = false | Also report textures NAMED like normal maps that are not set up as one. Off by default because it is a guess from the name rather than something read from the asset. |
large_texture_size | integer = 1024 | Dimension at or above which a cost becomes a finding. A round number, not a measurement. |
limit | integer = 400 | Maximum textures to load and examine. Every one is loaded, which is not free. |
normal_map_suffixes | array | Name endings that mean 'normal map' in your project. Defaults to _N, _Normal, _Norm, _NRM. |
path | string = /Game | Folder to audit, recursively. |
Related tools
Nearby in Textures: