Find Uncooked References
Shipped content pointing at anything the build will not contain: never-cook directories, the Developers folder, editor-only engine content. Excluding a folder from the cook does NOT remove references to it, so the packaged game gets a null and finds out whenever that asset was going to be needed. Nothing fails at cook time.
hf_find_uncooked_referencesRead onlyArguments
| Name | Type | Description |
|---|---|---|
hard_only | boolean = false | Only hard references, which fail immediately. Soft ones fail later, when something first asks for them, which is worse to debug and easier to miss. |
limit | integer = 2000 | Most packages to walk. |
Related tools
Nearby in Packaging and cook readiness: