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Find Uncooked References

Shipped content pointing at anything the build will not contain: never-cook directories, the Developers folder, editor-only engine content. Excluding a folder from the cook does NOT remove references to it, so the packaged game gets a null and finds out whenever that asset was going to be needed. Nothing fails at cook time.

hf_find_uncooked_referencesRead only

Arguments

NameTypeDescription
hard_onlyboolean
= false
Only hard references, which fail immediately. Soft ones fail later, when something first asks for them, which is worse to debug and easier to miss.
limitinteger
= 2000
Most packages to walk.

Nearby in Packaging and cook readiness: