Describe Replication
What a class actually sends over the network: every replicated property with the lifetime condition it is registered under, its RepNotify and whether that function exists, plus the class-level relevancy and update rate. Conditions are read from the class default object rather than guessed from flags, so a hand written GetLifetimeReplicatedProps is reported the same as a generated one.
hf_describe_replicationRead onlyArguments
| Name | Type | Description |
|---|---|---|
classreq | string | A Blueprint path like /Game/BP_Hull, a generated class path ending in _C, or a native class name like Character. |
inherited | boolean = true | Include properties declared by parent classes. On by default: what goes on the wire is the whole chain, not the part you wrote. |
Related tools
Nearby in Networking and replication: